game (playing) · Used in compounds to describe recreational activities. · Used in compounds to describe activities, often with a discouraging or trivializing nuance.
çekim: çoğul بازیها
köken: From باز (bâz, present stem of باختن (bâxtan, “to play”)) + ـی (-i).
drama, theatrical play · shocking or disturbing situation or event
çekim: çoğul δράματα · tamlayan δράματος
köken: From Ancient Greek δρᾶμα (drâma, “an act, a theatrical act, a play”), from δράω (dráō, “to act, to take action, to achieve”). (For figurative sense): Semantic loan from French drame in its new sense.
to play, to hang out · to frolic, to move about gaily · (of a person or institution) to not work (e.g. due to vacation or unemployment); (of an object) to be unused or out of operation
çekim: geçmiş 놀았다
eş: 빈둥거리다
köken: First attested in the Seokbo sangjeol (釋譜詳節 / 석보상절), 1447, as Middle Korean 놀〯다〮 (Yale: nwǒl-tá), from pre-MK *nwòló-. In the Old Korean stage when the language distinguished the liquid consonants, the consonant in this stem was a lateral */l/ and not a rhotic */ɾ/ (Ramsey 1991; Ramsey 2008).
çekim: geçmiş agerade · ortaç agerad · ulaç agerande
köken: Borrowed from Latin agō (“to act”), from Proto-Indo-European *h₂éǵeti. Cognate with Danish agere, also a Latin borrowing. Compare also Swedish åka, which derives from Old Norse aka, from the same ultimate Proto-Indo-European verb.
köken: First attested in 1853. Back-formation from cégér (“shop sign”). For the back-formation, compare gyök from gyökér. Created during the Hungarian language reform, which took place in the 18th–19th centuries. The reason for its creation may have been the fact that in the 19th century, industrial and commercial companies were formed from numerous workshops and manufactories marked with shop signs.